You might have previously seen an editorial piece that I wrote hereabout the theory behind learning in Rocket League. I have played Rocket League extensively with both types, and the differences between the two are far from negligible.ULTIMATE SETTINGS GUIDE 2018 - BEST KEYBINDS, CAMERA SETTINGS & MORE
Changing from one to the other might be a step in the right direction towards becoming the best Rocket League player you can be. Typically, deadzone configuration settings range from 0.
I will include a video below that includes all you need to know about Rocket League and deadzones, by the same content creator. A cross radial deadzone. The area in blue describes the area of input that can be received from the controller within the limits of the deadzone. The red area describes any area where input cannot be received from the controller within Rocket League. A square radial deadzone. The area in blue describes where input can be received from the controller within the limits of the deadzone.
The area in green describes where input can be interpreted and made into an output within Rocket League. To break this idea down, on the left, within the cross deadzone, the small black dot should be interpreted as a pointer, or where the analog stick input is received by Rocket League as being. In the picture to the right, depicting my representation of a square deadzone, the circle described on the left is now instead a kite shape, or a rotated square.
The difference, however, is that the entirety of the input area, both the red and blue area, are all within that small square. The blue area once again represents where the black dot is able to move, however the green area describes where input can still be interpreted by the game.
As the image shows, this is apparent in the diagonals. This difference reaches its maximum if the analog stick is held directly at 45 degrees to the normal. If you use an XInput software, such as DS4Windowsyou can visually see this by adjusting the sensitivity of your analog controls. As you can see, along the diagonal, the analog input is effectively emulating a square deadzone. These configuration settings can be quite difficult to use, and there have been numerous reports of them causing problems for others — myself included.
As mentioned in that post, the DS3, or Dualshock 3, the controller the Playstation 3 uses uses a squared deadzone by default. Two notable players who use a Dualshock 3 are Kuxir97 and Fairy Peak, for this reason. This begs the question: what can console players do? Am I at a significant disadvantage playing on console because of this? For all intents and purposes, I would keep these two near the same value at all times.
Increase them how you like, however having them different will likely result in inconsistent controls, and thus less control. Console players can increase their sensitivity values to approximately 1.Home Discussions Workshop Market Broadcasts. Change language.
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This item will only be visible in searches to you, your friends, and admins. As a quick preface, for those who didn't know, awhile back it was discovered that the DualShock 3, of all controllers, has a different driver configuration that gives it more diagonal range in the analogs.
To explain this, imagine the full range of the analog represented by a square. With other controllers, the analog stick range is represented by a circle within the square, so when you push the stick to diagonal extremes, it "doesn't reach" the corners of the square. With the DS3, diagonal movement does reach the corners of the square so you get a little bit more range in those directions.
This allows you to execute faster diagonal air rolls and other diagonal movements. Basically, tl;dr the DS3 utilizes the full range of analog movement whereas other controllers don't. There used to be workarounds for this using tools like Durazno's, but somewhat recently Steam added controller configuration support for non-Steam Controllers that also has this functionality so we don't need Durazno's anymore!
Here's how to do it: As a quick note, I am personally on Steam beta but I don't know whether that is necessary to utilize controller configurations. If you don't see some of these options described below, try opting into the Steam beta. This item has been added to your Favorites.
Deadzones – A Game Changer
Guide Index. Here's how to do it:. Solutions to common problems:.
Plug your controller in. Go to Steam settings and click on the Controller tab that should be at the bottom of the list.
Click the first button here, which should be General Controller Configuration or something like that. This should open up a Big Picture window with some settings. Enable the checkbox for your type of controller it should say something like "Enable Xbox Controller Configuration" or whatever is appropriate for your controller.
Close this window and go to Rocket League in Steam. On the right-hand side, there should be an button labeled "Controller Configuration" you can probably also get this option if you right-click the game. Click on that. This should open up another Big Picture window, this time displaying all of your control mappings for your controller. Go to the box that represents the left analog stick and click it should be the left-most box on the bottom.
Go to Advanced Settings in the bottom right.This page collectively displays all sets of camera settings included on player pages. The page is split into "notable" players and others. The grayblue and red backgrounds indicate a retired, inactive and banned player, respectively.
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Change language. Install Steam. Store Page. Rocket League Store Page. Global Achievements. Hey guys, After about hours played i noticed that you can change "Controller Deadzone" in Rocket League.
Does anybody knows what is the best value of it? Or what value are using PROs? Showing 1 - 7 of 7 comments. There is no best setting.
Only what works for you. This is added THIS update so i don't think any pros have adjusted there settings good enough to give it a ''Good'' setting. Spendy View Profile View Posts. Nice - answer a question from 16 months ago. There's a small chance even the OP is no longer alive. Originally posted by Graven :. Per page: 15 30 Date Posted: 8 Dec, am. Posts: 7. Discussions Rules and Guidelines.
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Change language. Install Steam. Store Page. Rocket League Store Page. Global Achievements. Hello guys. I have some questions about the deadzone and sensitivity settings on Rocket League. Ever since the 1st update when they introduced the controller deadzone,I have set mine to 0.
Recently I discovered the ''new'' deadzone setting dodge deadzone and the sensitivity settings steering and aerial, since I use a ps4 controller for input. Can anyone please specify how do these settings work at higher or lower settings? If you can even post a youtube video explaining these it would be great, since after some research I didnt find anything useful.
Thank you and have a good day, perfect angled shots, calculated passes, freestyle aerial drags and awesome flicks! Last edited by Tribute to Jax Teller ; 8 Feb, pm. Showing 1 - 2 of 2 comments. Originally posted by Lenny Biscuits :.
Eddy View Profile View Posts. Per page: 15 30 Date Posted: 8 Feb, pm. Posts: 2. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.
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Rocket League Store Page. Global Achievements. Multiplikationstabellen View Profile View Posts. Showing 1 - 1 of 1 comments. Most professional players use default, aka "cross". As in, they don't touch the Steam settings or use the 3rd party program "Durazno" to change their deadzone shape. Technically, it's not a deadzone but an input border, improperly named "deadzone". A deadzone is technically the input away from the center that is "dead" so that the controller doesn't register input all the time, since all analog sticks have a "drift" away from their centers, even if only slightly.
Per page: 15 30 Date Posted: 5 Dec, am. Posts: 1. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved.
All trademarks are property of their respective owners in the US and other countries. Some geospatial data on this website is provided by geonames. View mobile website.We Have Moved! Come Join us at. By AbiJanuary 29, in Rocket League. The in game deadzone option is not working correctly at the moment from what I've heard.
I'm no expert but I felt like the deadzone was off before and when I made changes it felt better I changed the setting in the game but as we can see below the value in the.
Exactly the same values in the. After testing I can confirm that the deadzone settings in game are not changing the values in the. I'm skeptical if this has an in game effect honestly because from my understanding an. Why not be "better safe than sorry though? I use 0. Edit: tested it out, set my deadzone to 0.
As far as I can tell the Deadzone is changing. I played with a lower deadzone and a higher one, and it actually changed my car feeling. My deadzone is only slightly lower than the default, so even if it went back to the default value, I wouldnt notice really.
That's very weird, I've not had any issues with deadzones nor' heard anything of the sort in regards to 'heavy car' bugs. Is this a common issue or?
Rocket League. Archived This topic is now archived and is closed to further replies. Recommended Posts. Posted January 29, Share this post Link to post Share on other sites. I played with a lower deadzone and a higher one, and it actually changed my car feeling 4 hours ago, NotKhalid said:.
Guest Stitch. Posted February 1, I have it very low, because I am a freestyling speedy comp player Kappa. This topic is now closed to further replies.