You will see icons, for each piece of gear, indicating which builds a piece of particular gear works best with. This is not a recommendation to note use that gear with other builds, as many weapons are viable in multiple builds. It is only meant to highlight which gear is noteworthy for certain builds. The explanation of the icons is directly below.
This lets her abuse extremely powerful weapons that are otherwise limited by magazine sizes to deal very high amounts of damage. These builds typically require Moze to sacrifice some of her effectiveness outside Iron Bear.
Gear with this icon will typically improve Iron Bear. While this can have its drawbacks, some gear works particularly well with this playstyle. This indicates which guns are best for throwing and which gear is best for people who like to throw guns. The combination of its high fire-rate and average magazine size makes it less efficient with Blast Master than other options, but it can still be made to work with some investment in magazine size.
The red text effect creates a nova whenever the weapon is reloaded. This effect is relatively strong and usable by non-Blaster Master builds. Like non-legendary alien barrel pistols, it fires projectiles which explode after a short time. Its red text ability gives it a chance to fire corrosive blobs alongside its normal projectiles. This pistol is highly recommended against armored enemies, like WOTAN, but does enough damage that it can be worth using against non-armored enemies. It deals splash damage without dealing self-damageand comes with considerable damage stats and respectable magazine sizes.
Its red text effect causes the Flipper to fire more and more pellets the longer the trigger is held down, to a maximum of nine in a diamond-shaped pattern, multiplying the base damage of the gun.
Ordinarily, it is limited by the fact that reloading resets the number of pellets it fires back to one, but Moze can mitigate or even completely ignore this limitation. It fires sticky projectiles which explode after a short time; these deal splash damage both when they stick to the enemy and explode. The Kaoson should not be used without a full-auto firing, as the burst fire delay between bursts will significantly lower its damage output.
It brings together the elemental versatility of Maliwan guns and a Hyperion shield, and adds to this a unique red text effect which causes dead enemies to spawn a healing circle every once in a while. It has a very high splash damage radius, making it especially effective against groups of enemies. Its red text ability causes its shots to spawn fireballs just above the point of impact, which then rain down on enemies, dealing further splash damage.
Its base damage is high enough that, with the right anointment and some help from passive bonuses from class mods and artifacts, it can mob efficiently on Normal Maliwan Takedown. It can also be used for bossing with an amp shield and Short Fuse. It does not deal splash damage on hit, making it much less useful for Moze in general, but can still be worth using in sub-optimal set ups.
Its red text ability creates a small volcano whenever an enemy is killed, and the projectiles spewed by this volcano can deal splash damage to other enemies. This effect, however, is only situationally useful. This makes the Lyuda less useful at close range, where it does less damage, and at long range, where the trajectory of the split shots can miss enemies entirely. This, combined with the fact that Short Fuse double-dips in a lot of bonuses, enables Moze to exploit the pre-determined Short Fuse proc pool to create Short Fuse explosions so powerful that they can one-shot bosses with a high degree of consistency.
For a detailed guide on one-shotting bosses with Moze, click here. Backburner Elements: Best Prefix: Obtain From: Agonzier Preferred Builds: The Backburner is a Vladof launcher which shoots an energy orb that creates a fountain of damaging projectiles at the point of impact. Its high damage and relatively fast fire-rate makes it for bossing, although its mechanics make it unreliable against quick-moving targets.
After a moment of charging, it fires a big blob of energy which begins to spawn homing missiles. Upon impact, the energy blob deals a large amount of damage and causes a singularity. With the temporary infinite ammo Moze gains from Some for the Road, Moze can ignore the low magazine size and stack as many stickies as possible on a single target, resulting in very high amounts of damage.
Check out this Borderlands 3 guide for a complete list of all main story missions in the game!
Story Missions are progression based, requiring you to complete a sequence of objectives to unlock them. Once you complete a mission, a new one will be unlocked and the previous one's rewards will be added to your inventory. Story Missions will reward you with useful loot once you complete them. These includes weapons, items, eridium and even extra cash to spend!
Borderlands 3 is very linear when it comes to its Main Story. It doesn't have alternate endings so feel free to choose how you do things since there are no consequences that can redirect the flow of the game.
Update this list guys, right now it's pretty shoddy. You're missing at least one mission. Borderlands 3 BL3.
Tweet Share. Children of the Vault 2. From the Ground Up 3. Cult Following 4. Taking Flight 5. Sanctuary 6. Hostile Takeover 7.
The Impending Storm 8. Space-Laser Tag 9.
Borderlands 3 Update 1.12 Patch Notes (June 12, 2020)
Atlas, At Last Borderlands 3 Update 1. According to the official bl3 1. Apart from this, Borderlands 3 version 1. Previously, a big update was released which added the Revenge of the Cartels Seasonal Eventadds a new update to Mayhem Mode, brings us the first week of Loot the Universe, and more. Unfortunately, many players are still experiencing several issues while playing the game. Resident Eridian expert Patricia Tannis has discovered a mysterious Guardian signal on the distant planet of Minos Prime and has asked that you investigate it.
When more than one person is reviving a downed player, the player will be revived faster. This is only supported for cooperative players — Slowed the movement speed of downed players who are actively being revived by a cooperative player — Increased the interactive radius around downed players to make it easier to start reviving them — Added visual FX to the downed player being revived and the player reviving the downed player to help visualize the act of reviving.
Mayhem Levels 7, 8, 9 and 10 have had their stat bonuses to Health, Shields and Armor reduced. This week, we have a variety of gear balance changes, as promised in the Mayhem 2. To get the changes and avoid seeing any of these issues arise, make sure that you have your hotfixes applied at the main menu.
If you are experiencing any issues or want to provide feedback, please submit a ticket to support. As stated in the patch notes, we have adjusted the Health, Shield, and Armor stats for Mayhem Levels 7 and higher.
As part of that change, we need to adjust gear to reflect that. With the decrease in enemy health, shield, and armor in later levels of Mayhem, all the gear you have currently will feel more effective as you take down enemies in those higher levels. We decided that this amount of change was all we were comfortable with when paired with the scaling changes.
We will observe player feedback over the coming weeks and likely make further adjustments as needed. The number of viable SMGs felt low, compared to the relative depth of weapons of that type. As a result, several them have had damage increases this week. The base damage for the Vanquisher and its bonus damage while sliding have been buffed. The Ripper and Vanquisher should be very effective now when embracing their unique loops. We found that a few pieces of gear were overperforming or not working as intended, which unintentionally pushed players into builds exclusively using them.
It also allowed players to bypass the intended growth of moving up the Mayhem Levels over time. By lowering these values and addressing some data, players should feel able to experiment with other pieces of gear. The Sandhawk was creating too many particle systems which we found creating issues related to performance.
It also was creating too much damage relative to other sniper rifles. We are fixing it today. The Kaoson was providing more power than intended, which made it the go-to SMG. Several Anointments in the game were not providing enough value, effectively making them non-viable for players. In an effort to increase build diversity, we are buffing a number of Anointments. Recent Posts Fortnite Update Since the game came out up until maybe 10 days ago, not a single day went by without me playing at least hours of BL3.
I think the height of BL3 was the two weeks prior to the release of M2. I rememember distinctly 2 days before M2. I just had a terrible gut feeling that M2. When M2. Just exhausting.
All the different vomit of colors and effects of the forced modifiers honestly made me nauesous like no other game made me feel ever. My wifewho were were doing the final DLC together in CO-OP, finally stopped playing because she hated the convoluted mess the game has become. After a few days of sticking it out, I finally gave up. I realized I was genuinely not having fun. Even the most tame of the modifiers annoyed me and added nothing of value to the game.
One of the modifiers slowed the frame rate to a crawl I think it was Lootsplosion. Lost track. Checked the last few patch notes and was amazed how communicative, detailed, and personable the Patch and PBR notes were. I also took the chance to jump back into Doom Eternal in my quest to beat it on Nightmare mode. Its stressful but for some bizarre reason still enjoyable. I hope in patches GBX fixes the game, and by fix I just want it to go back to how it was in the old M4.
Will it get fixed in patches? I seriously doubt it. Yeah, I bailed two weeks ago, They really made it a chore to play. Mostly modifiers and others leaving. I really want this game to succeed but want to get back to playing as well. I hope things get where they need to.
KF bought doom eternal though not daring as you for nightmare. Other games as well. I still try to come back and fire up the game then close it out. Nothing replaces borderlands though. Similar situation here. Personally, I really like M2. Even though I was probably having the most fun right before M2. By far WAY more pros than cons with that design. Nope, still playing here. Yes, I finally quit today. I love the game play of BL3 but the game is a complete mess after Mayhem 2.No matter which platform you use to play Borderlands 3all the on-screen mayhem is going to look fantastic, with plenty of chaotic carnage and flashy Action Skills fighting for your attention during the heat of battle.
But all you PC players out there can fine-tune the visuals even further via Borderlands 3's extensive graphics settings, letting you perfectly match the visual fidelity to your personal preferences and the power of your rig. If you want to get the most out of your machine and maintain smooth framerates with tons of graphics settings turned up, here's a handy list of recommended specs, featuring AMD Ryzen and AMD Radeon hardware:.
Once you've got your spec sorted, it's time to tinker with the many graphics settings available in Borderlands 3. Here's a complete list of the in-game visuals options on PC, so you can plan ahead for your ideal setup, adjusting everything from Vertical Sync and Field of View to Ambient Occlusion and Screen Space Reflections.
With all these visual options at your disposal and the freedom to adjust them to your liking, your PC can deliver the best Borderlands 3 experience possible. As for the actual gameplay of Borderlands 3, you can start plotting out the ideal skill tree builds for your favorite Vault Hunter on the character pages for Amara the SirenFL4K the BeastmasterMoze the Gunnerand Zane the Operative. Sign up to receive news, promotional messages, and Borderlands info from 2K and its affiliates.
Buy Now. Get News and Updates Sign up to receive news, promotional messages, and Borderlands info from 2K and its affiliates. Published and distributed by 2K. All rights reserved. If you are looking for Borderland Sciences Research Foundation, click here.Our Borderlands 3 Moze Leveling Build Guide features a complete step-by-step leveling guide, focusing on your weapon damage and shields while keeping the early progression on this build exciting!
Out of all the vault hunters, Moze has the highest potential in damage. She specializes in a variety of ways, mainly offense. She's capable of unlimited ammo, large explosions, and turning Iron Bear into a heavy class boxer.
Borderlands 3 Moze Leveling Build Guide
Contrary to her appearance, Moze is actually very durable! Keep death at bay with backup shields and if necessary, call down your mech for a quick save. Unlike the other vault hunters, Moze has one action skill to use but can attach two weapons with an augment. Be wary when using it though, Iron Bear doesn't last very long when rapidly firing and also has a long cooldown.
Early throughout this build, we will pick up skills that benefit Iron Bear and your ammo capacity. All of the damage will be gained from the Shield of Retribution tree.
Towards the end of this build, you can expect to easily melt through hordes of enemies while keeping your ammo capacity high and your cooldown rate diminishing. The following is the full build you will end up with, but it isn't how you should level it up initially.
We've got a step-by-step guide below that features what skills you should have as you level your character! At level 2, you are able to use your Iron Bear mech. Keep in mind that you can replenish your shields and health while in Iron Bear, but it has a very long cooldown.
Mayhem Mode gets a new and improved version that is sure to offer a more varied, challenging and lasting experience to players! It releases on April 23,and is full of new features and challenging modifiers!
Mayhem Mode is now comprised of 10 challenging levels! Each Mayhem level has a fixed set of Modifiers. You can check out the table below to learn more about what Mayhem Level has what Modifiers. Keep in mind that even if modifier difficulties are set per level, the Modifier assigned in your game will be at random. The devs have also implemented a quality of life improvement! A new tab in your Echo Device will let you change what Mayhem Level you want to play!
This makes it less tedious since you do not need to go back to Sanctuary III to change your level. Aside from a revamp to Mayhem Levels, over 25 new Mayhem Modifiers have been added!
These modifiers slightly change up the gameplay mechanics, forcing you to switch up your strategy on-the-fly! Mayhem Mode is a new feature introduced in Borderlands 3 that raises the game mode's difficulty. Its a high risk, high reward game mode where you fight stronger enemies, but get better rewards in return. Mayhem Mode has 4 levels of difficulty which players can choose from. Starting November 21, players will be able to choose Mayhem 4 in the Mayhem Console.
This will remove all negative modifiers and will have its own pool of exclusive Legendary drops! Mayhem Mode is unlocked by completing the story mode. Players can choose from all 10 of the Mayhem Modes immediately upon unlocking the Terminal. It's not advisable to go straight to higher Mayhem levels though until you have enough gear to survive. Enemies you meet in Mayhem Mode has increased health, damage, and armor.
This is applied to all enemies whether they're regular mooks or bosses. Mayhem Mode increases the chance for Anointed and Badass Enemies to spawn.